FILIP HORVAT
COMPOSER
MUSIC
ABOUT
Filip Horvat is a dad of 4 and an Croatian composer known for his music with a special feeling for orchestral colors and emotions. Although he is the author of many compositions from the domain of classical concert music, he finds his greatest preoccupation and inspiration in applied music, where he can most richly express his inner musical ideas.At some point, the love for music and visual media intertwined and became part of his artistic personality. From that moment on, his biggest goal is to use music to complete the stories and ideas of people who want to share them with the world.If you have a need to fill your world with special music, don't hesitate to get in touch with me, because we can create awesome experience working together.
Testimonials
We very much enjoyed Filip's demos for our libraries. He definitely has a talent for songwriting and audio production. A pleasure to work with.
Red Room Audio (Sounds from Beyond)
Filip was such an incredible composer to work with. He was 100% devoted to the work and was very passionate about the project and producing the best score possible. He took direction and suggestions amazingly and had met every deadline I set him. On top of that, he is a wonderful person and I am really glad to have worked with him!
Constantinos Christofi, (Pas De Deux)
I've had a great experience working with Filip. His creativity and personal involvement made an organ soundtrack for our adventure game KAPIA very emotional and special.
Anna Mimik, 2FOR2 (Kapia)
CREDITS
CONTACT ME
[email protected]
DISCORD ID: FilipHorvat#6083
TERMS OF SERVICE
I have the right to decline any project that I would not feel capable of achieving properly, or for any other reason(s) unspecified.
I require full payment upfront. A 50% upfront payment is available upon request, depending on the size of the project.
I accept payment in USD/EUR - type of bank transfer and the way of payment can be discussed through personal contact with me (email, discord etc.).
Once work has started, payment is non-refundable. Upon the sketch draft process, a 50% refund is possible. Any further progress will be non-refundable.
Please understand that I will NOT start any work before we have a mutual agreement and a contract signed by the two parties, as a show of good faith from both sides.
The average turnaround is anywhere between 10 - 30 days from starting and varies depending on many factors. I am less likely to accept your project if you have fast deadline, so please keep this in mind. Also, when possible, my music features other musicians live playing so bear in mind that the recording work and getting the files back to me to do the final production phase could take 1-2 weeks more than what was anticipated in the first place, I take a great time and care with my work and am sure to deliver reasonable updates, so patience from the client is greatly appreciated.
If payment for any of the services I provide is late, a 10% additional fee will be added for every month past due.
When using the work in any content, you must provide credit back to either my website, LinkedIn, Twitter or Instagram, somewhere reasonably visible. It truly helps artists more than you may think. (Example: Video game music by Filip Horvat or Film music by Filip Horvat etc.).
I keep the commercial rights to the music I produce unless stated otherwise in a written contract.
I reserve the right to publish any track I produce on (Youtube, Twitter etc..) and/or my website for portfolio purposes unless stated otherwise in a written contract.
DURING THE PROCESS
There are 4 stages
Concept - Sketch: I do a short sample (around 30 seconds) based on your reference (music, visuals, animation, story). This is a stage where a major revision/swift is done if the first draft doesn't have desirable result, we explore together different options until we find the correct music direction.
Production process: Once the concept is accepted, I will work on the full lenght of the track. At the end of the process, I will send you a Mock-up of the final track (Note: major revisions/changes are not allowed at this point unless you pay a 10% price fee. Please take into account that at this point, I already invest at least 10 - 12 hours of work (making music can be complex sometimes).
Team work fairy dust: When possible, usually I like to use live instruments, so I bring live musicians/players to play the parts that I compose with samples in the accepted final mock-up. To record and bring the music to another level of awesomeness, bear in mind that I work with top musicians all over the world and with their own schedule, it's still some process that takes time, which does not always depend on me. Timewise all these details are gonna be discussed between us beforehand and I'm gonna keep you updated during the whole process. Please, let us take take our time to fulfill the music to its full potential!
Final touch: Once I have the recordings, I will do the final 20% of mixing and mastering, so you will have a file with beautiful music and with competitive and cohesive loudness. I will send you files in WAV and mp3 or any other format that you need (please let me know at the start of the work what are your format needs).
NOTE 1: In some cases (minimalistic, ambient or limited-budget music) the 3rd stage doesn't take place. In that case, music can have a quicker turnaround.
NOTE 2: Minor revisions during the 2nd stage are totally okay, but if the changes are to drastic and leads to the loss of a significant amount of job already done, the same 10% fee will apply.
ALLOWED USAGE/COPYRIGHT
INFORMATION
Please DO NOT share work-in-progress or audio previews with the public (unless we agreed to this beforehand) as this can be very raw and different from a final master version.
You are granted a sync license to use the completed work in your games/videos/streams and content without copyright claims, however, I retain full rights and ownership, including the right to upload the finished work to my own sites/portfolio (Twitter, Youtube, Spotify, etc.), commercially or non-commercially, for the purpose of showcasing my work.
If you'd prefer for me not to use your name/likeness in my portfolio, please let me know before starting the project.
For game developers, all portfolio/content showcase will be anonymus until:
a) the game is published.
b) publicly used the work in your content.
Same applies to Vtubers/Streamers/Content creators, all portfolio showcases will remain anonymus until you:
a) officially share the content/media that will use the music.
b) publicly used the work in your content.
In the case of video games, if you want to sell the soundtrack on Steam to add asset value to your project, I will still keep the revenue, and payment will be transfered upon reaching a treshold (of mutual agreement by both parties). If you want to keep revenue from the soundtrack on Steam, contact me, this is arranged on a case-by-case basis.
If you'd like to distribute the work to music services (Spotify, Apple Music, etc.), use it in media (games/films), etc.: an additional full commercial use fee and/or royalty split agreement will apply depending on the desired usage.
Full commercial use fees start at 2x price of the commission.
COMMISSIONS
All prices in USD and subject to change.
(last updated 4 January, 2025)
Please read the terms of service if you're interested in working with me.
VIDEO GAME MUSIC
Commercial License
$150 - $300 per 30 seconds of music
Full Buyout
$350 - $750 per 30 seconds of music
FILM MUSIC
Commercial License
$150 - $300 per 30 seconds of music
Full Buyout
$300 - $600 per 30 seconds of music